Connection Health
—
Rig:
—
—
Telemetry
…
Source PC
—
Network
…
Rig Wi-Fi
…
Link
—
Durum
…
No telemetry — check:
- Is the game running and on track?
- In the PC Launcher, the rig IP must be —
- PC and rig on the same Wi-Fi / network
- Firewall allows UDP (telemetry port)
Game Selection
IDLE
Loading...
Active Source (Tap to change)
Ride Control
F1
Ride Type
LOCK
Intensity
Personal Profiles
F1
Input Hz
0
Output Hz
0
Limits
Mixing
Haptic Engine
Boost EQ
Position Limits
Motion Profile
Speed / Accel
1600 mm/s
|
19000 mm/s²
Homing
Signal Filtering
Motion Test
Manual test: drives the rig directly. The rig must be powered and awake.
G-FORCE
Friction Circle (5G)
Lat
0.0 G
Long
0.0 G
Telemetry History
Speed
0 km/h
Lat G
0.0 G
Vert G
0.0 G
Susp (s4)
0.00
Car Attitude
Pitch
0.0°
Roll
0.0°
Actuators (mm)
Device Identity
Lighting
Bridge LED strip mode. Race follows the game; Ambient hands off to the bridge's own ambient effect (no longer overridden); Off turns the strip off.
Data Out
Forward the incoming game telemetry to extra devices — a tablet dashboard app (SimHub, Sim Dashboard) or your own integration.
Re-sends the raw game packets so tablet dash apps can read them. Enter each device's IP and the port its app listens on.
Exposes the normalized telemetry for a browser or a custom integration: a one-shot JSON snapshot and a live SSE stream.
System Diagnostics
Packet Stats
Waiting...
System State
...
Diagnostics
NOMINAL
Security
...
Session Recorder
IDLE
Frames: 0
Time: 00:00
Auto-Sleep
0 = never. The rig parks and cuts motor power after this idle time.
Power Control
SYSTEM LOGS
Connecting to server...
Created by Volkan Arman for HB Vortex
© 2026 HB Vortex · MotionRig Control Deck · All rights reserved
Device Info
Device
—
Serial
—
Model
—
Motor
—
Stroke
—
Firmware
—
IP
—
MAC
—
Power-on time
—
Motion time
—
Actuator travel
—
Strokes
—
Boot health (drives)
—
Homing torque (avg / peak)
—
Create Ticket
Ticket History
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