June 23, 2026 3 min HB Vortex Engineering

Taking Flight: motionRig Now Supports Microsoft Flight Simulator

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Native MSFS Integration is Here

Our engineering team is pleased to announce the latest update to our control software, introducing native support for Microsoft Flight Simulator. While our roots are in sim racing, the core challenge of translating vehicle dynamics into precise motion is universal. This update brings the detailed physical feedback of the motionRig's 3-DoF system—pitch, roll, and heave—to the virtual skies, allowing pilots to feel their aircraft's attitude and interaction with the airmass.

Advanced Telemetry Processing and Tuning

The core of this integration is how we process the game's telemetry. We've added a dedicated flight dynamics module to our control panel, giving users full control over how G-force and angular data are mapped to the platform. You can now define linear or non-linear response curves for pitch and roll, allowing you to tune for a 1:1 direct feel or a softer response around the center for more stable flight. All inputs are configurable, enabling pilots to customize the rig's behavior to match a specific aircraft or personal preference.

To ensure a smooth and authentic experience, we are using Linear Interpolation (LERP) to process the telemetry stream. This technique smooths out low-frequency or intermittent data from the simulator, translating it into continuous, fluid movements on the rig. The result is an elegant motion that eliminates jarring transitions, whether you're feeling the subtle texture of the runway on takeoff, the gentle lift of a thermal, or the banking of the chassis in a coordinated turn. This sensory feedback is a powerful complement to the visual experience of flight.

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